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Diceball

How many runs are possible?

Diceball is a dice game popular in the USA and a little like playing baseball in a board game. It is played with two dice numbered from one to six. Try to make as many runs as possible without throwing a seven.

The shooter throws the dice, thereby deciding the outcome of the game. The aim of the game is to make as many runs as possible. A run lasts until the shooter rolls a seven. After every seven thrown, the shooter changes and the run ends. The more throws the shooter has without a seven, the higher the payout on their blind, i.e. the run line. You can either bet with the shooter or place a bet that wins with a seven-throw. You can also bet on dice combinations or the points total of both dice.

All players can bet at the start of the game. The shooter must throw a run at least three times in a row (a total of 12 throws without a total points score of seven) before they can receive a payout. A run is complete if the shooter manages to avoid throwing a seven four times in a row. If no seven is thrown in the first game, the dealer places the button with the number one on the first base in the middle of the board. If there is no seven in the second throw, the dealer pushes the number one button to the second base. If a seven is not thrown in the third throw either, the button advances to the third base. If there is no seven in the fourth throw either, the first run is complete.



The same shooter throws again and opens up the second run. If there is no seven in the first throw, the dealer places the number two button on the first base. On each successive throw without a seven, thenumber two button moves a base ahead until the second run is complete. Only when the third run is complete, a 1:1 payout is guaranteed.

If the shooter manages to make a fourth run, a 5:1 payout is guaranteed on all bets. However, if they throw a seven during the fourth run, the payout is 1:1. If the shooter completes five runs, a payout of 15:1 is guaranteed. If they manage to complete the fifth and sixth run without throwing a seven, it is regarded as a grand slam and all bets win 35:1. The bet is finished. All players can change their stakes.



The same shooter opens the first game for the first run. Each run is over after a seven is thrown. If the third run is not complete, all bets lose and the shooter changes. If the first seven in the game is thrown after the third complete run, there is a payout for the completed runs.

Payout  
Three runs without a seve 1 : 1
Four runs without a seve 5 : 1
Five runs without a seve 15 : 1
Six runs without a seve 35 : 1

Run line
You can place your bets before the shooter’s first roll. If the shooter manages to avoid throwing a seven four times in a row, the bet is won. Bets may not be withdrawn, changed and placed again during runs. The shooter must place a bet on the run line. Bets are paid out at a ratio of 1:1 after the fourth throw without a seven.

Seven out
You win if the total points of both dice add up to seven. You can bet on this chance on every new throw. Bets are paid out at a ratio of 4:1 if the total points of both dice add up to seven.

Place line bets
A bet on the points total of both dice with six different betting fields, i.e. 2 or 5, 3 or 4, 6, 8, 10 or 11, and 9 or 12. The bet can be withdrawn or changed for each new game. You lose only if the total points of both dice add up to seven. Bets are paid out at a ratio of 1:1.

Hard line
You can bet on a dice double on six betting fields (i.e. double 1, double 2, double 3, double 4, double 5 and double 6). The bet can be withdrawn or changed for each new game. The bet only loses if the total points of both dice add up to seven. Bets are paid out at a ratio of 5:1.